WebGlPass
One pass of a browser render chain, described rather than compiled.
Uniform values are plain floats, and a pass reads a table through WebGlStep.textures, which holds its bytes and leaves the GL texture to the compositor, so a resolver can build a pass with no GL context.
Properties
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Which shader programs draw this pass. The compositor links one program per step of a key that carries steps and reuses it. A key with no steps has to name what the compositor folds into its own draw, through the texture or color matrix uniform or textureMatrixAt, and the compositor refuses any other.
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Uniform name to value, in the layout the program declares.